![]() ![]() The game controller framework’s goal is making it easy to add support for all different kinds of efficient, low-latency input across Apple platforms. Finally, I want to talk about more actual physical controllers and work through some of our new features. Next, I’m going to show you a new type of virtual game controller, and we’ll write a little code together. Today, I’m going to start with a quick recap of both the how and the why for anybody new to game input on Apple platforms. Thanks for joining me again this year to catch up about game input for iOS, tvOS, and macOS. And I work on Game Technologies at Apple. Have a question? Ask with tag wwdc21-10081.We'll also show you how to support adaptive trigger technology found in DualSense controllers, provide best practices for controller support, and take you through some common pre-flight checks around accessible and customizable input before submitting to the App Store.įor more information on saving highlight clips from a game controller, check out “Discover rolling clips in ReplayKit” from WWDC21. Meet the virtual on-screen controller, which turns touch input into game controller input, and find out how to add controller sharing features to your app. It's time to up your input game: Learn about the latest improvements to virtual and physical game controllers for iPhone, iPad, Mac, and Apple TV. Tap into virtual and physical game controllers. ![]()
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